I moved from rough sketches to low-fidelity wireframes before touching visual design, testing flow before deciding what anything looked like. Measure twice, cut once.
Eddie's brand explores texture, color, and an actual face, bright graphic motifs throughout while holding to accessibility standards. The logo is built from vector lines drawn from the letters in "Eddie," straight lines arranged to read as a face, making the brand feel approachable instead of institutional.
This was speculative work with self-imposed constraints. Today I'd pressure-test the "vote on what gets added" feature harder. It reads well as a community feature, but it's also the most exposed to bad-actor manipulation of a thinly traded market, and I'd want a research pass on that risk before shipping it, not after.